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Carpe Diem [Apr. 5th, 2008|07:29 pm]
get out
go out
live life
jesus christ it's great
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Uh... [Mar. 5th, 2008|02:34 pm]
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It finally happened [Mar. 2nd, 2008|04:17 pm]
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Cactrot [Mar. 1st, 2008|12:14 am]
Trio'd mr cactrot Rapido with sir slott and sir stinkypoo tonight. Was definitely one of the more fun things I've done in a while. Bouncing hate between me and stinky (rdm/nin) with the occasional hate from slott (blm/nin). I didn't get hit once and stinky only got hit twice due to me being a little late showing up >.>; About as smooth as the fight could go.

Ass drops of course though! Would totally do again
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Oh my god it is possible [Feb. 28th, 2008|10:52 am]
WHO CLAIMED US A NIDHOGG!?!
magic-carpet.exe is really nice ;p

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All the other casters in the picture got cockblocked by time-delay. I got tired of dia always getting owned by the delay so I switch to blind. win

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Grats mr simtny. A body next time prz =(
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Dear NFL: [Jan. 13th, 2008|05:11 pm]
Tom Brady wears a size 10 ring. I am unsure what size the rest of the team wears, but you should get to fitting them now as they are a shoe-in to win it all after this weekend.

Sincerely,
Tyler Knight
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Fuck you Tricen [Jan. 2nd, 2008|10:25 am]
Your cockbag self trolls my shit and with both get the temp ban

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all because of this thread:
http://bluegartrls.com/forum/viewtopic.php?f=25&t=28087

Notice, I did not start shit, and I actually kept it on topic, not to mention I made sense.
I'm gonna hunt him down irl and kill him, it's true
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No idea how to do an ljcut... [Dec. 22nd, 2007|02:52 pm]
...so you get the whole thing on your friends page!
This is my final paper for CORE, which was a critical thinking and social problems course.
I just found out this morning I got a B in the class, which was rather high considering all the stuff I didn't turn in.

On any given day, approximately ten thousand people join me in exploring the world of Vana’Diel. I play “Final Fantasy XI,” an online computer game which is a world within our world; the world of Vana’Diel. Vana’Diel is not just an online realm where I play a video game; it is an entirely self-sufficient world, much like the one we live in, where many forces of society have the same consequences and effects which we attribute to Earth. In our societies on Earth, we are used to rampant capitalism and rigid social control. The online world of Vana’Diel is very similar to the modern capitalistic, utilitarian, and convenient societies with which we are familiar, but has fewer moral, social, and governmental controls.
The social interaction found online is not unlike that observed in reality. Person to person relationships and interaction is of the utmost importance when you are faced with many unique and difficult challenges like you are in Final Fantasy XI. Many of the challenges players face require quick thinking and flawless teamwork, such as defeating the game’s most complicated monsters or obtaining some of the rarest items known to players. While several strong bonds and friendships are made online, it is not uncommon to make a fair amount of enemies as well – enemies which are not monsters, but other players. It seems that relationships online follow a strict social structure just like the structure found in the real world. The cliques formed in Vana’Diel could be fairly compared to those formed in high school. On the first day of school, students are confused as to what to do or where to go. Many students form bonds in their first few weeks of high school which remain throughout their stay at the school, and their enemies are no different. In Final Fantasy XI, the confusion players have during their first few hours of game time cannot be overstated. It is not rare for players to have no idea what is going on for the first few weeks of playtime until they figure things out on their own or they are fortunate enough to meet someone who will help them figure out what they are doing. Many of the first people you meet online become your closest friends as the game progresses, as you start talking to him or her more and more often. Those players found to be annoying or offensive are similarly judged and avoided for the majority of time spent in game, just like they would be avoided in reality.
This quick judging is undoubtedly due to the myriad of fellow adventurers online. There is a lot to take in, and when a player struggles to initially get along in the game and is constantly meeting more and more new people, it is only natural for conclusions to be prematurely reached. There is simply not enough time to stop and get to know everybody that is coming into contact. Hasty judging and first impressions constitute much of the social interactions found online, just like what many are accustomed to back in their real lives and can be attributed to a feeling of being “lost in the fray” of the world. This is one of the fundamental differences in social control. Often times there are opportunities laid out for a person to get to know a group of people better in the corporate and public life. Online, the same social rules do not apply and nobody forces anybody to interact; any interaction is done purely out of desire. The social control exists only as much as the player allows it.
As previously alluded, many of the friendships and bonds made throughout a player’s game time are quite strong. What may have started as a cordial, casual acquaintance often times further develops into great online friendships. There is a remarkably unique aspect of online relationships which is just unrealistic in other media. Final Fantasy XI is actually a game developed and produced by a Japanese company. Because of this, much of the player-base is Japanese. The game has even stretched to the European continent, allowing further opportunity to interact with those with different customs. Personally, I have forged friendships with a Japanese player, several British players, and even a player from the United Arab Emirates. While these interactions are possible in other ways using the internet, there is a much larger ease of communication which exists in Vana’Diel.
Through these friendships, I have witnessed first-hand the tragedy and senselessness of racism and stereotyping. Many stereotypes exist online regarding race just like those outside, though obviously online stereotypes are related to the game. Japanese players, for example, are “supposed” to be selfish players which demand perfection out of all people they play with. Arab players have a stereotype of being childish, while Americans have the stereotype of being annoying players that listen to nobody. Because of these outrageous stereotypes, many groups of players refuse to play with other groups. Many Japanese players turn down and opportunity to play with Americans simply because they believe them all to be ignorant about the game. These cultural misappropriations, which stem from reality, have a profound impact on the workings of the game. Many activities popular to Americans are completely avoided by the Japanese, and vice versa. This is a huge rift amongst players and continues to be a rampant problem. Players would simply rather play within their comfort zone and accept the preconceived notions of others rather than attempt to work together and achieve a common goal. Once again, utilitarian ethics rears its ugly head in Final Fantasy XI. There is no social control present because there is nobody to enforce it and keep the offenders in check.
Unfortunately, social interactions and conflicts are a huge problem in the world of Vana’Diel. Unlike games similar to it, Final Fantasy XI allows the unique experience of exclusively being a player versus environment game – that is players cannot participate in battle against each other. Interestingly enough, once you have progressed to the higher “levels” of the game, the conflict between players occurs almost exclusively due to a competition of “resources,” a problem well known to the economist. The resources in Final Fantasy XI are not the typical resources found in society such as fuel, food, and land. Instead, the hot commodities sought after by hordes of players are monsters. While in several instances the monster is purely hunted for entertainment purposes or the enjoyment of the fight, in most cases the “best” monsters in the game are only killed for the rare and exceptionally good items and equipment they leave behind. Some groups of players deliberately monopolize these items for personal benefit from sale, as they cannot even use the items or equipment. This is a part of the game because once an action is made on a monster, it may not be acted on by others and all loot is collected by that player and his or her group. Although not all monsters are monopolized by groups of players, the ones that drop the top tier (best) of equipment appear only once a day and are “claimed” as soon as they appear on screen, leaving many players without many fun and fresh experiences within the game. This creates an overwhelming feeling of social capitalism. Many are competing for the same resource, and when one group dominates over another, that dominating party will continue to flourish, regardless of outside feelings or pressures.
This main source of conflict could be called a central theme of the game, since so much time is spent attempting to fight and kill these rare monsters. Just like reality, when those who are stronger and more able to collect resources out-compete those that are seeking the same thing, the losing party becomes angry and hostile, while the victors gloat their superiority. In Vana’Diel, the loser will often smear peoples’ reputations. The victor, on the other hand, typically takes no notice of their fortune, for they only care about what they have obtained. Such is the fundamental basis of utilitarian ethics. In the end, the victor only cares about the ends. Though he or she is cheating others out of a full experience time and time again, he or she will continue to monopolize the monsters as long as those ends continually justify those means.
This complete disregard for others is sometimes found in some competitive environments, but much of the time it is quelled by having to be accountable to the actions when the competition is over. In the online world, there is no accountability. At the end of the day, the stronger does not have to look the weaker in the eye. Instead, it is possible to get away with immoral behavior and general disregard for others’ wellbeing. The only person that can be looked in the eye is a fictitious being made of tiny squares, and not the real person sitting behind that character a thousand miles away. Because of this, all of the online communities have created a pitfall for moral behavior. Accountability is replaced with utilitarian, “in the moment” emotions for those that wish to disregard acceptable moral conduct.
The modern capitalistic society interjects its way into the world of Vana’Diel as well. In our business-oriented society, structure and organization is very important. Almost all businesses have a head figure, several management employees, and then general employees. This makes up the hierarchical structure of the modern capitalistic model; one person must be in charge with a select few for help and then have many lower workers. Oddly enough, the players of Final Fantasy XI have ordered themselves in almost the exact same fashion. Groups of people who have similar interests in in-game activities form a group called a linkshell. In these linkshells, a leader is designated to handle the scheduling of different events and activities and to keep a general order in the linkshell. The linkshell leader could be accurately described as the C.E.O. They look over everything and everyone to make sure things are running smoothly – no fights are breaking out amongst linkshell members, players are properly rewarded for their hard work, and that battles are fought with the highest amount of tenacity and effort as possible. Under the linkshell leader, there are typically two to five “officers” that take charge in the absence of the leader and take care of the more menial tasks of a linkshell, such as managing the bank. These officers could appropriately be compared to the upper management of a business. While they do not have as much responsibility as the top official, they still maintain a sense of power over the other members of the linkshell. At the bottom, the general members are given very little choice in activities; they have a really small voice in comparison to the officers and leader, yet their size is much larger. While definitely not as harsh or unfair, these lower members are treated like those of the working class in factories or other blue-collar jobs. The reason so many players continue to stay in the low-class position they are in is because they are stuck. Many players want to participate in a lot of the things the game has to offer that requires a large team. Without these linkshells, the individual has no way to have the fun they want to have, however once in the linkshell, you are not treated as fairly as some of the other members; the members at the top make decisions while the ones at the bottom swallow it. Indeed, social Darwinism and a class system even exists in the online realm, but only as a direct result of rampant a capitalistic structure.
The convenience of the aforementioned linkshell system is apparent, as there is a model in reality which players can mold themselves to. Convenience, however, is not so apparent in the language used by the most experienced players of the game. Just as those of a trade begin to understand and even speak more technical jargon as time wears on, the most skilled players in Vana’Diel must adopt a similar type of language. Because battles are so fierce and stressful, it is imperative mistakes are not made which could be avoided. In such a large group of people, with most linkshell fights with monsters requiring at least eighteen players, any hiccup in communication could be the reason for failure. A Vana’Diel language has since evolved out of the game. With enough acronyms to make even the most experienced internet user’s head spin, the language which has evolved assures the utmost quickness in communicating. In many of the more amateur players, it would not be uncommon to see, during a fight with a monster, a sentence such as “Can you provoke this monster? My mana is running low and I need to rest.” This is a stark contrast to the veteran conversations from heated battles of “voke oom hmp.” The direct translation of this would be “Provoke please, I am out of mana and I need to heal it.” Believe it or not, in just the small difference of time of those sentences, it is very easy to lose control and end up wasting the entire battle. This language has been a sort of forced evolution for convenience’s sake; an effectively convenient way to communicate during the most difficult times.
When talking about a capitalistic society, it is perhaps most important to speak about the supply and demand of money in the system. While the principals of capitalism transmit down to describe several different aspects of society, its most direct effect is money. In the world of Vana’Diel, money is the single most important driving force of anything in the game. The makers of Final Fantasy XI pride themselves in the economic and trading system they created for their game and especially for the auction house. Unlike a traditional auction, the owner puts the item he or she wishes to sell on sale for a price he or she determines. Another play may then see that this item is in stock and bid. If the bid is the same or above the price which was set by the seller, then the item will be purchased. The price at which the available item is being sold for is unknown to the buyer. The auction house, and fundamentally every item bought, sold, or traded, is purely under the control of the players.
There are only two specific things which the creators decided to do to at least give the economy some form of control. First, they added a price history to the auction house. This listed the date and price of the last ten sales of the selected item. This was to act as a general guide to pricing and buying. Second, they added a ten percent flat tax to all items put on auction – applied to the price the seller places on the item. This was to ensure it would be very difficult to clear price histories and manipulate prices. With only these two features of the economy touched by the makers of the game, Final Fantasy XI was as close to a laissez-faire economic system as could be realistically achieved without chaos. The law of capitalism has since ruled the societies of Vana’Diel. Vana’Diel has the modern capitalist economy without almost all of the control the government places o it. For some, the free-market has been the source of great fortune from knowing when to buy low and sell high. For others, it has simply been a source of great frustration, as rampant undercutting and badly timed inflated prices has made dealing with money a complete nightmare.
In our lives on Earth, we are used measuring people’s wealth by the cars they drive or how big their house is. Liquid assets are the primary tool for measuring wealth. Final Fantasy XI does not have those same kind of commodities, so instead a player’s equipment is used to be the bar. Any player can view another’s equipment by a simple command within the game. It immediately becomes apparent who has the most money and who has very little, which is dangerous when making assumptions. Often times, the player that does not have the caliber of gear expected for their place in the game is ridiculed and told to work harder in order to earn more money to make themselves better. Because of this, there is a large rift between the richer and the poorer players. Often times, the more wealthy players will not play with the poorer ones simply because they do not find them worthy. With an ever increasing gap between the rich and poor in America, this is no new concept to many. Elitist and classist attitudes erupt from these opposite sides. This is a direct product of the capitalist machine which controls the game. Because one is fortunate enough to make much money in the system, it is only expected others should be able to do the same – setting up a truly tragic scenario for those that are not as fortunate. The capitalism which runs rampant in Final Fantasy XI breeds only elitist and classist sentiment which can be directly paralleled to the current problem in the United States.


WALLOTEXT
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Fun Game =) [Dec. 11th, 2007|01:42 am]
Posted by my brother, my turn:
Go to the Wikipedia home page and click random article. That is your band's name.
Click random article again; that is your album name.
Click random article 15 more times; those are the tracks on your album.

Band's Name: Azimuth
Album Name: Vivienne de Watteville

1)Junín
2)Riverside
3)Gradius III
4)Russian battleship Retvizan
5)Prince's Skating Club
6)Exploding rat
7)reSID
8)CCCP
9)Theme Time Radio Hour: Dance
10)Pageland, South Carolina
11)Glock-Guitar
12)Bolton Valley
13)Holding Point
14)Te Waikoropupu Springs
15)Neomitranthes

lol@ exploding rat
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I wish... [Dec. 8th, 2007|12:47 am]
I had a dick in a camels mouth, maybe I could claim something

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